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	<title>StarCraft 2</title>
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		<title>Patch 1.4.3 &#8211; Feb 22nd</title>
		<link>http://sc2.gamingfeeds.com/2012/02/22/patch-1-4-3-feb-22nd/</link>
		<comments>http://sc2.gamingfeeds.com/2012/02/22/patch-1-4-3-feb-22nd/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 09:27:32 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23361</guid>
		<description><![CDATA[StarCraft II: Wings of Liberty patch 1.4.3 is now live! This patch features several bug fixes, as well as balance changes for the protoss and terran races. Be sure to check out the full patch notes below to learn all about the latest changes.

General
...]]></description>
			<content:encoded><![CDATA[StarCraft II: Wings of Liberty patch 1.4.3 is now live! This patch features several bug fixes, as well as balance changes for the protoss and terran races. Be sure to check out the full patch notes below to learn all about the latest changes.<br />
<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody"><b>General</b><br />
<br />
- APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.<br />
- EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).<br />
- Zerg Larvae are now displayed in the unit panel of the Leader Board.<br />
 <br />
<b>Balance</b><br />
<br />
<span style="color: blue">PROTOSS</span><br />
<i>Phoenix</i><br />
- A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.<br />
<br />
<span style="color: green">TERRAN</span><br />
<i>Ghost</i><br />
- Snipe damage changed from 45 to 25 (+25 vs Psionic).<br />
<i>Orbital Command Center</i><br />
- MULE now always returns 30 minerals per trip, regardless of mineral type.<br />
<br />
<b>Bug Fixes</b><br />
<br />
- The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.<br />
- Unread chat notifications no longer reset when entering or leaving a game.<br />
- Map information now loads immediately in the Match History screen after logging onto Battle.net.<br />
- In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.<br />
- Fixed a display issue that could occur when binding certain keys on a French keyboard.<br />
- Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.<br />
- Fixed a crash that could occur when saving and loading games between High and Low video settings.<br />
- Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.<br />
- Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.<br />
- Fixed an issue that could cause ladder matches to sometimes start three seconds late.<br />
- Fixed an issue where overlapping units could sometimes traverse cliff levels.<br />
- Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.<br />
- Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.<br />
- Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.<br />
 <br />
<b>Mac Bug Fixes</b><br />
<br />
- Fixed an issue where the cursor would disappear when using the middle mouse button.<br />
- Fixed an issue which caused performance to drop significantly during large battles.<br />
- Fixed an issue that was causing certain mod maps to crash after loading.<br />
- The Reduce Mouse Lag option now works properly on Macs.</div></blockquote><br />
<br />
<b>Source:</b> <a href="http://us.battle.net/sc2/en/blog/4487503/Patch_143_Now_Live-2_21_2012#blog" title="">Battle.net</a><div class="feedflare">
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</div><img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/325472601571f31e1bf00674c368d335.gif" height="1" width="1"/>]]></content:encoded>
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		<title>Season 6 Map Update + 1.4.3</title>
		<link>http://sc2.gamingfeeds.com/2012/02/10/season-6-map-update-1-4-3/</link>
		<comments>http://sc2.gamingfeeds.com/2012/02/10/season-6-map-update-1-4-3/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 10:11:44 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23341</guid>
		<description><![CDATA[Beginning with Season 4, we’ve been experimenting with prioritizing tournament-style maps on the StarCraft II ladder. Now, in Season 6, we’re giving player-created maps the spotlight!

TeamLiquid.net recently hosted the TeamLiquid map contest to of...]]></description>
			<content:encoded><![CDATA[<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">Beginning with Season 4, we’ve been experimenting with prioritizing tournament-style maps on the StarCraft II ladder. Now, in Season 6, we’re giving player-created maps the spotlight!<br />
<br />
TeamLiquid.net recently hosted the TeamLiquid map contest to offer enthusiasts from the StarCraft II community a chance to show off their map making skills. The competitors in that contest were also tempted with the tantalizing possibility of seeing their creations featured on the official StarCraft II ladder. The contest was a smashing success and we had the opportunity to see the map contest finalists in action during the TL Open. The contest also gave you, the player community, a chance to share your opinions and shape StarCraft history by voting on your favorite maps in the wake of the tournament. The votes were tallied, the final winners were chosen, and the time has come! In Season 6, you can finally meet your fellow players in furious battle on top TeamLiquid map contest maps: Cloud Kingdom and Korhal Compound. We’re truly excited to give such high quality community created maps a place on the official ladder.<br />
<br />
Season 6, which begins the week of February 14, brings with it the following changes to the existing map pool:<br />
<br />
<br />
Maps being removed:<br />
<br />
(2) Xel’naga Caverns<br />
Players have been enjoying Xel’naga Caverns since the StarCraft II beta. However, as this map is no longer preferred in a tournament setting, we’ve opted to pull it from the pool for this season.<br />
<br />
(2) Arid Plateau<br />
In the spirit of making every ladder map tournament viable, we added two new maps last season that would be true to that goal. We pushed some new features on Arid Plateau such as unusual natural expansions, and a lot of open areas around the map. Arid Plateau wasn’t as widely accepted as a tournament friendly map, so we’ve decided to retire it from the rotation for Season 6.<br />
<br />
<br />
Maps being added:<br />
<br />
(2) Cloud Kingdom<br />
<img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/5b17be2a75095d3c7b76aba56c09efc7.jpg" alt="" /><br />
<br />
By SUPEROUMAN and the other members of the ESV Mapmaking Team<br />
 <br />
<br />
(2) Korhal Compound<br />
<img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/c2f7ea29dfdfcf5f80d868600122d5c9.jpg" alt="" /><br />
<br />
By monitor and the other members of the ESV Mapmaking Team<br />
<br />
<br />
We would also like to recognize IronmanSC and the members of ESV and The Planetary Workshop (TPW) for their amazing work on Ohana, which took second place in the TeamLiquid map contest. We’re currently working with IronmanSC to help fix a few bugs while ensuring we retain the intent of the map, and once those are done we’ll be adding it to the pool for a future ladder season.<br />
<br />
We will continue to change the map lineup on the StarCraft II ladder over time, and we’ll also maintain our focus on tournament-viable maps to ensure the fiercest competition. Maps that don’t make the cut will be replaced by maps that meet the standards set by major tournaments all around the globe. </div></blockquote><br />
<br />
Thanks god !! Xel’naga Caverns is gone now!<br />
<br />
Btw, Cloud kingdom reminds me a timmay's map. (Does anyone know which one I am talking about?)<br />
<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">We’re pleased to bring you the latest StarCraft II: Wings of Liberty situation report. In this edition, we'll be discussing some of the most notable changes in patch 1.4.3 and shed some light on the design philosophy behind this update.<br />
<br />
<b> MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.</b> <br />
<br />
We’ve been looking into the effects that high yield expansions have on gameplay, in particular how the added efficiency of MULEs on these mineral patches can affect matchups. This is also a common piece of feedback we’ve received from both pro players and the community.<br />
 We’ve been closely monitoring several sources of information: GSL tournaments which feature maps that do not have high yield mineral patches at all, major tournaments that still use high yield expansions, and our own ladder maps data now that our 1v1 ladder features a tournament-like map pool.<br />
 Based on these observations, we’ve made the decision to keep MULE resource generation the same regardless of mineral type, while allowing high yield mineral patches to remain on our ladder maps. This change helps keep the risk vs. reward the same for all three races when acquiring expansions that feature high yield minerals.<br />
<br />
<b> Snipe damage changed from 45 to 25 +25 Psionic</b><br />
We felt the Snipe ability was countering zerg broodlords and ultralisks slightly too well. Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.<br />
 While we like to see creative and innovative use of units, we felt that in this case Snipe was becoming too effective against zerg’s most expensive units. When adjusting the ability, we tried to settle on a number that would allow using Snipe to remain a viable tactic, though not as powerful as it is now. With this change, brood lords will fall in ten casts of Snipe rather than six (taking into account health regeneration), while an ultralisk will die in 19 casts, up from 11. This also significantly increases the number of ghosts and stockpiled energy needed to pull this tactic off, which we feel confident about because, previously, terran players rarely needed to consider the energy on their ghosts units.<br />
<br />
<b> Phoenix now has a range upgrade at the Fleet Beacon </b><br />
In the past, we’ve discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we’ve decided to include a change in this patch.<br />
 The phoenix will now have 6 attack range after purchasing an upgrade, which should allow them to more easily deal with a large number of mutalisks. In the previous patch, when protoss players attempted to move their armies out across the map, their bases became extremely vulnerable. Existing options to cope with massed mutalisks were costly and not always effective. This range upgrade should help even the odds by giving protoss players the option to reactively build phoenixes in smaller numbers, and with some micro, allow them to more efficiently defend against mutalisk swarms. Upgraded phoenixes should also offer protoss players the potential for better map control in the PvZ match up.<br />
 Still, we also wanted to make sure that producing mutalisks in PvZ remains a viable strategy, and believe that it is. While it might not be a good idea to brute force a protoss opponent with a ton of mutalisks, pairing them with units such as infestors and/or corruptors will help counter the advantage the new range upgrade provides.<br />
<br />
<b> APM / CPM changes</b><br />
 There was a lot of concern and debate regarding whether APM should be an accurate number or it should be a fun, play style distinguishing factor like it has been traditionally. After hearing a lot of feedback from both sides, we decided to bring back classic APM, and change our current APM (that doesn’t count spam clicks) to be called Commands Per Minute, or CPM.<br />
 This way, pro players who want to show off how fast their hands move can do so, while at the same time players who really just want to know how accurate and efficient their actions are can look at CPM.<br />
<br />
 ************<br />
 As always, we will continue to follow player discussions on our forums as well as fan sites and beyond, and we look forward to your constructive feedback regarding these changes. As with all balance-related changes, we've made these decisions with great care and consideration to ensure a great playing experience for players of all skill levels.<br />
<br />
 * David Kim is a game designer for StarCraft II and he’s a big fan of community map contest maps.</div></blockquote><div class="feedflare">
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</div><img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/325472601571f31e1bf00674c368d335.gif" height="1" width="1"/>]]></content:encoded>
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		<title>David Kim discusses balanace</title>
		<link>http://sc2.gamingfeeds.com/2012/01/25/david-kim-discusses-balanace/</link>
		<comments>http://sc2.gamingfeeds.com/2012/01/25/david-kim-discusses-balanace/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 19:41:21 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23307</guid>
		<description><![CDATA[David Kim recently spent some time answering some gameplay and balance questions after the G-Star event in Korea. Some of the Q&#38;A pertains to HOTS while others are current balance problems. The following questions were answered:


Mass Mutalisks vs. Pr...]]></description>
			<content:encoded><![CDATA[David Kim recently spent some time answering some gameplay and balance questions after the G-Star event in Korea. Some of the Q&A pertains to HOTS while others are current balance problems. The following questions were answered:<br />
<br />
<ul class="decoda-list">
<li>Mass Mutalisks vs. Protoss</li>
<li>Protoss Win Rate is Too Low in Tournaments</li>
<li>Carrier Removal in Heart of the Swarm</li>
<li>Terran Can’t Beat Protoss</li>
<li>Ghost EMP is Too Weak</li>
<li>Forge Fast Expand is Difficult to Stop as Zerg</li>
<li>Nydus Worm is Too Inconsistent -- Make It More Like the Overlord Transport</li>
</ul><br />
<br />
Jump over to the blog to read more.<br />
<br />
<b>Source:</b> <a href="http://us.battle.net/sc2/en/blog/4338836/Questions_from_the_Community-1_25_2012#blog" title="">Battle.net</a><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/starcraft/~4/3QW8uZcmAc0" height="1" width="1"/>]]></content:encoded>
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		<title>Protest PIPA and SOPA</title>
		<link>http://sc2.gamingfeeds.com/2012/01/18/protest-pipa-and-sopa/</link>
		<comments>http://sc2.gamingfeeds.com/2012/01/18/protest-pipa-and-sopa/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 18:54:05 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23294</guid>
		<description><![CDATA[In response to the two bills in congress, H.R.3261 "Stop Online Piracy Act" and S.968 "PROTECT IP", we here at the Armory would like to raise awareness. These bills would destroy the internet as we know it, allowing ISPs to blacklist domains, enforce c...]]></description>
			<content:encoded><![CDATA[In response to the two bills in congress, H.R.3261 "Stop Online Piracy Act" and S.968 "PROTECT IP", we here at the Armory would like to raise awareness. These bills would destroy the internet as we know it, allowing ISPs to blacklist domains, enforce copyright that would restrict user-generated content and new innovative ideas. Unlike the Armory, other major internet giants have gone dark in protest of these bills. Please give your support to <a href="http://www.reddit.com/" title="">Reddit.com</a>, <a href="http://en.wikipedia.org/" title="">Wikipedia.org</a>, <a href="https://www.google.com/webhp?rls=ig" title="">Google.com</a>, <a href="http://wordpress.org/" title="">Wordpress.org</a>, <a href="http://www.mozilla.org/" title="">Mozilla.org</a> and many others by contacting your representatives and letting them know how terrible these bills are.<br />
<br />
For more information on these bills:<br />
<ul class="decoda-list">
<li><a href="http://blog.reddit.com/2012/01/technical-examination-of-sopa-and.html" title="">Low level explanation of PIPA and SOPA</a></li>
<li><a href="http://www.opencongress.org/bill/112-h3261/show" title="">Information on H.R.3261 – Stop Online Piracy Act</a></li>
<li><a href="http://www.opencongress.org/bill/112-s968/show" title="">Information on S.968 – PROTECT IP Act</a></li></ul><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/starcraft?a=XNWxIqCrh0k:9GFVNsrTE90:yIl2AUoC8zA"><img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/009b06f38695de0d0d383c24bf894a9e.gif" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=XNWxIqCrh0k:9GFVNsrTE90:V_sGLiPBpWU"><img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/7f14bbf0b0c13fca3af83ff82c0b71ca.gif" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=XNWxIqCrh0k:9GFVNsrTE90:qj6IDK7rITs"><img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/1df4af0e6e8f900d91267ca68edfd555.gif" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=XNWxIqCrh0k:9GFVNsrTE90:F7zBnMyn0Lo"><img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/7c7d24e16ce9807a51c9caae4d336d4f.gif" border="0"></img></a>
</div><img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/325472601571f31e1bf00674c368d335.gif" height="1" width="1"/>]]></content:encoded>
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		<title>Armory Chat</title>
		<link>http://sc2.gamingfeeds.com/2012/01/17/armory-chat/</link>
		<comments>http://sc2.gamingfeeds.com/2012/01/17/armory-chat/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 18:37:43 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23292</guid>
		<description><![CDATA[Spent a little time this weekend implementing a IRC chat system into the website. The chat is currently hooked up to the QuakeNet IRC servers and will auto-join the #armory and #teamliquid channels. As of now, the chat is using an embedded QuakeNet ifr...]]></description>
			<content:encoded><![CDATA[Spent a little time this weekend implementing a <a href="http://sc2armory.com/chat" title="">IRC chat system</a> into the website. The chat is currently hooked up to the QuakeNet IRC servers and will auto-join the #armory and #teamliquid channels. As of now, the chat is using an embedded QuakeNet iframe chat but I am open to test alternative systems.<br />
<br />
If you have any suggestions on another system to use, or features that you would like, be sure to send your feedback to this thread.<br />
<br />
<a href="http://sc2armory.com/chat" title="">Come chat with us!</a> It would be nice to get all of you to idle and talk in here!<div class="feedflare">
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		<title>StarCraft 2 Best Paying eSport 2011</title>
		<link>http://sc2.gamingfeeds.com/2012/01/03/starcraft-2-best-paying-esport-2011/</link>
		<comments>http://sc2.gamingfeeds.com/2012/01/03/starcraft-2-best-paying-esport-2011/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 23:35:04 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23263</guid>
		<description><![CDATA[We all know 2011 was a record breaking year for eSports but how much money was actually paid out in prizes? Over 5 million USD from the top 3 best paying eSports of 2011.

#1 StarCraft 2 – $2,525,775

The best paying eSport of 2011 goes to StarCraft ...]]></description>
			<content:encoded><![CDATA[We all know 2011 was a record breaking year for eSports but how much money was actually paid out in prizes? Over 5 million USD from the top 3 best paying eSports of 2011.<br />
<br />
<b>#1 StarCraft 2 – $2,525,775</b><br />
<br />
The best paying eSport of 2011 goes to StarCraft 2 with over 2.5 million USD in tournaments an average of $200,000 prizes per month. This is 1.7 million more in prizes than the 2010 total of $800,000.<br />
<br />
In 2011 StarCraft 2 not only had the largest prize pool but 130 tournaments each with a $1,000 or more prize pool in 2011. The year before StarCraft 2 had only about 30 tournaments with $1,000 or more in prizes an increase of 100 tournaments.<br />
<br />
What makes StarCraft so special is that Blizzard does not sponsor many of these events. StarCraft 2 has past the two million dollar threshold because of fans. With live streaming individual gamers, teams and small organizations have the chance to appear on the world stage. With such easy access to content fans are now able to support pro gamers like never before.<br />
<br />
With the success of smaller organizations larger organizers are now getting in on the action. Across America you have the MLG, IPL, NASL and ESEA. In Europe you have the ESL, DreamHack and INSOMNIA . In Asia there is the GSL.<br />
<br />
Now that every major online competitive title is being released with a 1,000,000 or more prize pool (Call of Duty XP, DotA 2 International and soon Battlefield 3 World Conquest) StarCraft 2 has more competition than ever.<br />
<br />
StarCraft 2, it missed being the first tournament to have a $1,000,000 prize pool but with Blizzard and their near endless funds maybe it will be the first game to host a $10,000,0000 prize pool in 2012. Heading into 2012 and regardless of what happens next StarCraft 2 has made esports mainstream.<br />
<br />
<b>#2 DotA 2 – $1,698,500</b><br />
<br />
The second best paying eSport of 2011 is DotA 2 with over 1,600,000 USD in prizes. DotA 2 also held the largest single prize tournament of 1.6 million - 'The International'.<br />
<br />
The one tournament may account for the majority of 2011 prizes but this game is still in Beta. What is remarkable is the number of organizations starting up or adding DotA 2 tournaments. We are certain DotA 2 will compete with StarCraft 2 tournament for tournament and dollar for dollar once released. DotA 2 is a hit before launch, StarCraft 2 better watch out because this is the competition we mentioned. <br />
<br />
<b>#3 Call of Duty MW3 - $1,010,000</b><br />
<br />
Played on the XBOX360 CoD MW3 has done the impossible. It has created an eSport franchise that can be both short lived and popular with pro gamers. Although we may be talking about Call of Duty MW4 in 2012 if it is released with million or more prize pool who cares! Yes, this is a money grab. Instead of releasing updates they have you buy a new game. The answer they thought of was to give some of the money back in the form of tournaments. This concept may not be popular with everyone but it has shown to be successful in 2011 bringing many top gamers to compete in the million dollar Call of Duty XP tournament.<br />
<br />
As mentioned above we don't know how long this eSport will last until replaced by a new version or a competing title (Battlefield 3) and it has not shown many self start tournaments. <br />
<br />
Thanks for reading the 2011 eSport year end review.<br />
<br />
For those interested on how we calculated the year end totals they are individual tournaments manually researched by us - PGT. Each of these tournaments have their own page with the prize pool and other related information including the source. These tournament pages can be found on our site <a href="http://www.progamingtours.net." title="">www.progamingtours.net.</a><div class="feedflare">
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		<title>The Great Purge 2011</title>
		<link>http://sc2.gamingfeeds.com/2011/12/27/the-great-purge-2011/</link>
		<comments>http://sc2.gamingfeeds.com/2011/12/27/the-great-purge-2011/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 03:31:12 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23254</guid>
		<description><![CDATA[It has been almost 5 years (yes 5) since I launched this site, so I decided to do some cleanup. For both SC2A and D3A, I deleted all topics, posts and polls older than 1.5 years. There were no exceptions to the deletion as it would of been so granular ...]]></description>
			<content:encoded><![CDATA[It has been almost 5 years (yes 5) since I launched this site, so I decided to do some cleanup. For both SC2A and D3A, I deleted all topics, posts and polls older than 1.5 years. There were no exceptions to the deletion as it would of been so granular and complicated, so sorry if I deleted something on accident. Here's some quick stats on how much was deleted:<br />
<br />
Topics - 16,000<br />
Posts - 300,000<br />
Polls - 1,000<br />
Poll Votes - 40,000<br />
Poll Questions - 5,000<br />
<br />
As you can see, we have posted quite a bit for being such a small community. A new system will be set in place to automatically delete any old posts every 24 hours.<br />
<br />
On top of the deletion, I have cleaned up the forum categories. Below is a list of changes:<br />
<br />
SC2A<br />
- All the modding forums have been merged into 1 forum and supports the tag system<br />
- Polls have been placed under General Discussion<br />
- Any SC2 related forum is now contained under the Starcraft 2 section<br />
- Articles have been removed<br />
<br />
D3A<br />
- All the class forums have been merged into 1 forum and supports tags<br />
- Any D3 related forum is now contained under the Diablo 3 section<br />
- Editorials have been removed<br />
<br />
Both<br />
- The Content Hub section is now available on both sites instead of just SC2<br />
- Fan Fiction has moved to the Content Hub section<br />
<br />
These changes have been made in preparation for the new site design, the Diablo 3 release and the upcoming HOTS and DOTA content. Enjoy!<div class="feedflare">
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		<title>Armory moving off GoDaddy; Possible downtime</title>
		<link>http://sc2.gamingfeeds.com/2011/12/26/armory-moving-off-godaddy-possible-downtime/</link>
		<comments>http://sc2.gamingfeeds.com/2011/12/26/armory-moving-off-godaddy-possible-downtime/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 21:00:33 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23249</guid>
		<description><![CDATA[In the recent events regarding SOPA, it has come to the communities attention that GoDaddy is a huge supporter. Since the Armory hosts its domains at GoDaddy, and with the recent boycott, I have decided to move my domains away from GoDaddy. More inform...]]></description>
			<content:encoded><![CDATA[In the recent events regarding SOPA, it has come to the communities attention that GoDaddy is a huge supporter. Since the Armory hosts its domains at GoDaddy, and with the recent boycott, I have decided to move my domains away from GoDaddy. <a href="http://www.reddit.com/r/politics/comments/nmnie/godaddy_supports_sopa_im_transferring_51_domains/" title="">More information about the boycott can be found here</a>.<br />
<br />
You may expect some downtime while the domains transfer ownership. Sorry for the inconvenience <img src="http://feedproxy.google.com/decoda/img/tongue.png" alt="" title="" /><br />
<br />
<a href="http://fightforthefuture.org/" title="">More information on SOPA</a>. Do yourself a favor and read it.<div class="feedflare">
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		<title>2 Maps are being replaced in Season 5</title>
		<link>http://sc2.gamingfeeds.com/2011/12/16/2-maps-are-being-replaced-in-season-5/</link>
		<comments>http://sc2.gamingfeeds.com/2011/12/16/2-maps-are-being-replaced-in-season-5/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:42:41 +0000</pubDate>
		<dc:creator>Sc2armory.com</dc:creator>
				<category><![CDATA[Sc2armory.com]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23226</guid>
		<description><![CDATA[Source: 
http://us.battle.net/sc2/en/blog/4103100/Season_5_Ladder_Map_Pool_Update-12_14_2011#blog

Beginning with Season 4, we experimented with prioritizing tournament-style maps on the StarCraft II ladder. This has been working out very well not only...]]></description>
			<content:encoded><![CDATA[Source: <br />
<a href="http://us.battle.net/sc2/en/blog/4103100/Season_5_Ladder_Map_Pool_Update-12_14_2011#blog" title="">http://us.battle.net/sc2/en/blog/4103100/Season_5_Ladder_Map_Pool_Update-12_14_2011#blog</a><br />
<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">Beginning with Season 4, we experimented with prioritizing tournament-style maps on the StarCraft II ladder. This has been working out very well not only because it’s allowed pro players better opportunities to practice on the ladder, but also because players across all skill levels can now experience the tournament feel when playing on Battle.net. Given the success of these changes, we’re removing the last two maps in the current map pool that aren’t tournament-viable, and will be replacing them with new, tournament-ready maps.<br />
<br />
Season 5 brings with it the following changes to the existing map pool, which begins the week of December 19:<br />
<br />
These maps will be removed:<br />
<br />
(4)Abyssal Caverns<br />
(4)Nerazim Crypt<br />
These maps will be added in their place:<br />
<br />
(2)Arid Plateau<br />
<img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/c747e49b499c6abebbe620757f27cab8.jpg" alt="" /><br />
<br />
The rush distance on this map is comparable to Shakuras Plateau or the longest distance on Metalopolis. We tried to go for a slightly more exposed natural expansion, followed up by a greater choice of which third expansion to take. The high-yield expansion offers better resource acquisition, but is also the most difficult to defend, while the corner expansion is similar to expansions found on Metalopolis or Shattered Temple. The base closest to your main is open, but remains easy to defend because of short travel time from the natural expansion. We wanted to go for a more open center with very powerful Watch Tower placements.<br />
<br />
(4)Entombed Valley<br />
<img src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/5875c7473447a22ee9fd9429b019c652.jpg" alt="" /><br />
<br />
We’ve seen that rotationally symmetric four-player tournament maps can provide an advantage depending on where you start compared to your opponent and which races are involved in the match-up. This is feedback that we received from the community as well.<br />
<br />
Our goal with this map was to address that issue. Whether you start horizontally, vertically, or diagonally, the game should be almost completely symmetric for both players. Also, no matter where you start, we were focused on minimizing features which tend to favor a specific race such as certain races experiencing challenges expanding beyond two bases, air-to-air distances which are too short between starting locations, the center path being the only viable attack route, or too many choke points.<br />
<br />
TL Open<br />
<br />
On the subject of new maps, TeamLiquid.net recently hosted a map contest to offer map makers a chance to show off their skills. This past weekend, the top contenders in the TL Open battled it out on the top maps that emerged from that contest. The TL Open tournament has now concluded, but you can still see these new maps in action by checking out the replays and VoDs. We’re carefully reviewing the maps that were featured in the tournament, and those which meet our standards have a chance to be included in future ladder seasons.<br />
<br />
<br />
We’re very much looking forward to your feedback, so please let us know what you think about Arid Plateau and Entombed Valley, as well as the maps that were featured in the TL Open!</div></blockquote><div class="feedflare">
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		<title>Battle.net Balance and Diablo 3 will earn me money</title>
		<link>http://sc2.gamingfeeds.com/2011/12/09/battle-net-balance-and-diablo-3-will-earn-me-money/</link>
		<comments>http://sc2.gamingfeeds.com/2011/12/09/battle-net-balance-and-diablo-3-will-earn-me-money/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 23:26:12 +0000</pubDate>
		<dc:creator>Keenandgraev.com</dc:creator>
				<category><![CDATA[KeenAndGraev.com]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.keenandgraev.com/?p=6108</guid>
		<description><![CDATA[I&#8217;m oddly fascinated by the Battle.net Balance program.  First, here&#8217;s a quick official statement describing the Battle.net Balance system: Battle.net Balance is a new Battle.net feature that will allow players to store value in their Battle.net account, which can be used to buy Blizzard Entertainment products such as World of Warcraft game time, paid services, [...]<div><a></a><a></a><a></a><a></a><a></a><a></a><a></a></div>]]></description>
			<content:encoded><![CDATA[<div id="attachment_6110" class="wp-caption alignright" style="width: 220px"><img class="size-medium wp-image-6110   " style="margin: 10px;" title="WC3 Goldmine" src="http://sc2.gamingfeeds.com/wp-content/blogs.dir/6/files/HLIC/66f8d08936ba382706b28e316a624803.png" alt="" width="210" height="190" /><p class="wp-caption-text">Need more gold! &quot;Zug, Zug.&quot;</p></div>
<p>I&#8217;m oddly fascinated by the <a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;tag=balancefaq&amp;rhtml=true" >Battle.net Balance program</a>.  First, here&#8217;s a quick official statement describing the Battle.net Balance system:</p>
<blockquote><p>Battle.net Balance is a new Battle.net feature that will allow players to store value in their Battle.net account, which can be used to buy Blizzard Entertainment products such as World of Warcraft game time, paid services, digital versions of games, and in-game pets and mounts.</p>
<p>With the upcoming launch of Diablo III, players in certain regions will also be able to use their Battle.net Balance to acquire items from the game&#8217;s currency-based auction house. Diablo III players will also have the option to store earnings from items they sell on the auction house in their Battle.net Balance, to be used on future auction house purchases or to buy Blizzard products.</p></blockquote>
<p>Players will be able to add value to their Balance by paying with their own money, but what I&#8217;m interested in is how this program can work for me.  I&#8217;m going to buy Diablo 3.  I&#8217;m going to play Diablo 3 and I am inevitably going to find rare items as I have in all past installments of the franchise.  Instead of trading these items for other items, or hording them all for myself, I&#8217;m going to put them up on Diablo 3&#8242;s auction house.  Players will buy my items with their Battle.net Balance and I will have increased the value of my Balance.</p>
<p>I will then use that Balance to buy Blizzard products &#8212; products I would have bought anyway with my own real money.  So, in a way, other players will be buying future Blizzard games or any Blizzard products for me.  Who knows?  A few lucky drops might buy me the next StarCraft expansion or I may even turn around and buy a rare item that I want.</p>
<p>The only people losing on this deal are those who buy into the Battle.net Balance system with their real money.  I have no plans to dissuade those people.  Actually, forget you even read this post.</p>
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